Factsheet

Developer:
iFun4all
Based in Cracow, Poland

Release date:
28.07.2015 iOS, 09.12.2015 Steam

Platforms:
AppStore
Steam

Website:
ifun4all.com

Regular Price:

USD$2.99 (iOS)
USD$4.99 (Steam)
EUR€2.99 (iOS)
EUR€4.99 (Steam)
CAD$3.49 (iOS)
CAD$5.49 (Steam)
GBP£2.29 (iOS)
GBP£3.99 (Steam)

Description

FLY, DIE, RETRY!
Are you ready to die a lot?

It’s the dawn of an old era, the world got extremely hostile, even the most trivial aspects of life, like sending messages, have become dangerous. Control a mechanical bird and deliver correspondence to the recipients. Beware though, this will be a job full of traps and obstacles. You will need to use your wits, as well as brains to overcome these challenges. Are you ready to Fly, Die and Retry?!

Don’t be fooled by the game’s crazy title and pretty looks. Red Game Without a Great Name is a challenging 2D arcade game where you play as a mechanical bird traversing a hostile Steampunk world. Your only means of survival is your ability to teleport, use it wisely!

The game features sixty carefully designed levels, all soaked in atmospheric shades of red, giving it a beautiful and unique look. Make your way through the hostile world by using your uncanny power of teleportation. Just click on the bird, hold, and direct it to its destination. Avoid spikes, barbed wire and windmill blades. Pick up temporary power-ups giving you invincibility, the power to crush crumbled walls, or a speed boost. And it’s just the beginning – the game camera works on its own pace, you fly out of the screen and it’s Retry for you! To make your life even harder we have scattered three gears on each of the levels. Do you have what it takes to collect them all?

History

Red Game Without a Great Name has originated from the company's internal game jam. The idea was so good, and the team so passonate about it, that we have decided to focus on it for a while. The first external tests brought some great feedback. Later the previews and community opinions blew our mind. At this point we were sure it was a good call, to move forward with the Red Game.

Disclaimer: no birds were harmed during the production of this game.

Features

  • Simple to grasp, hard to master game mechanic.
  • 60 demanding levels filled with traps to overcome.
  • 180 gears to collect.
  • Fast paced gameplay with instantaneous restarts.
  • 3 power-ups to enhance your abilities.
  • Unique art style dominated by red.
  • One-more-try-and-I-quit syndrome.

Videos

Launch iOS Trailer YouTube

Reveal iOS Trailer YouTube

Steam Trailer YouTube

Everyplay Gameplay Video YouTube


Images

download all screenshots & photos as .zip (39MB)
red_game_ios_a.png
red_game_ios_e.png
red_game_ios_d.png
red_game_ios_c.png
red_game_steam_01.png
red_game_ios_b.png
red_game_steam_02.png
red_game_steam_04.png
red_game_steam_03.png
wallpaper.png

There are currently no logos or icons available for Red Game Without a Great Name. Check back later for more or contact us for specific requests!


Awards & Recognition

  • "Nomination" for the Big Indie Pitch Prize at Develop:Brighton 2015
  • "Nomination" for the Indie Prize Showcase at the Casual Connect USA 2015
  • "Nomination" for the Very Big Indie Pitch at PGConnects, Helsinki, 2015
  • "Official Selection" Hand Picked by IndieCade's curators as a Official Selection of IndieCade Festival 2015, Culver City


Selected Articles

  • "Trust me, it’s a lot of fun!"
    - Luke Dormelh, Cult of Mac
  • "Red Game Without a Great Name is a beautiful game with interesting mechanics."
    - DN Reviews, DN Reviews

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Everyplay
Replays saved by Everyplay everyplay.com.


About iFun4all

Boilerplate
We're a small indie studio located in Cracow, Poland. We create games focusing on atmosphere, storytelling and experience that goes along with an intuitive gameplay. We are the Mood Makers.

More information
More information on iFun4all, our logo & relevant media are available here.


Red Game Without a Great Name Credits

Marlena Babieno, Piotr Babieno
Production

Bogna Brewczyk, Monika Mucha, Anna Szulc
Visual Arts

Wojciech Gołowkow, Bartłomiej Szydło
Programming

Jakub Mitoraj
Additional Programming

Monika Chmura, Anna Szulc
Design

Barbara Miklas
QA

Łukasz Babieno
Audio

Joanna Madura, Barbara Kaługa, Justyna Lenart
Administration

Michał Mielcarek, Rafał Basaj
Marketing


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks