Factsheet

Developer:
iFun4all
Based in Cracow, Poland

Founding date:
early 2009

Website:
ifun4all.com

Press / Business contact:
contact@ifun4all.com

Social:
Twitter
Facebook
YouTube

Releases:
Serial Cleaner
Red Game Without A Great Name
Tmp

Address:
Cystersów 9
31-553 Cracow
Poland

Phone:
+48 12 35 38 555

Description

We're a small indie studio located in Cracow, Poland. We create games focusing on atmosphere, storytelling and experience that goes along with an intuitive gameplay. We are the Mood Makers.

History

History

The company has been founded in 2009, focusing on work for hire projects. It was the perfect opportunity to gain the experience, as well as to shape the core team. Although we were occupied with our work we didn't stop thinking about our completely own project - Blind and Bluff. It was gaining shape in our heads throughout the years, finally leading to the decision that it was the right time to start working on our own accord.

Recent work

While the production of (now renamed to) Blind'n'Bluff was moving forward we have made an internal game jam, during which the prototype for Red Game Without a Great Name has emerged. It was too good of an idea to let it rot in a drawer, so we have decided to make a side project of it. It was also the time we made a motto for all the games to come: The Mood Makers.

Projects


Videos

There are currently no trailers available for iFun4all. Check back later for more or contact us for specific requests!


Images

There are far more images available for iFun4all, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo

Awards & Recognition

  • "Nominee for the Indie Prize Showcase at the Casual Connect USA 2015" - Red Game Without a Great Name; 2015

Bloober Team
This is our parent company. http://blooberteam.com.


Team & Repeating Collaborator

Marlena Babieno
Producer

Monika Mucha
Lead Artist

Anna Szulc
2D Graphic, Level Artist

Bogna Brewczyk
2D Animator, FX Artist

Wojciech Gołowkow
Lead Programmer

Bartłomiej Szydło
Programmer

Monika Chmura
Game and Level Designer

Łukasz Babieno
Sound Engineer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks